Showing posts with label Warcraft. Show all posts
Showing posts with label Warcraft. Show all posts

Wednesday, March 25, 2015

Gladstance Representation and Suggestions

Gladiator Stance DPS is under represented in Mythic Blackrock Foundry. This makes me sad, I feel like we've been defending the pass for 2 patches and there's only a few guys left standing, stumbling around being stubborn about a switch to Fury/Arms to do 10-20k more damage. Gladiator is not BAD, but it's not keeping up with AOE damage done by Fury and Arms, and it lacks utility that a lot of raids want, like massive execute phases, or defensive raid cooldowns ( rallying cry ). Sure, on a single target fight you can beat the Arms Warrior ( maybe ) but to me, that's not good enough. Gladiator's aren't getting raid spots in Mythic Guilds.

Constructive feedback has always been a promoted part of the Blizzard communities. I can only name a handful of games that really listen to their player base. Some of my Warrior friends are working on constructive feedback and while I didn't agree with some of their suggestions I thought maybe I would throw my 2 cents on here. I see really good design ideas show up in the forums all the time, and I'm not sure I've ever seen as many "here's how to fix X-spec" than I did with the Beta for WoD. I'm not going to even try to re-design gladiator, but what I believe I am capable of is identifying the problems I see, to lend some weight to a ton of feedback the dev's see every day. Really just pouring water in an ocean of feedback at this point, which is okay. This will probably be a bit therapeutic.

1. Gear Scaling.
Gladiator's do not scale well with Gear. A lot of our damage relies on passive damage increases from Shield Charge or the 4piece bonus for example. The flipside of this is that at lower gear levels we do pretty well. I would prefer doing less damage with less gear, and the reverse.

Suggestions:

  • Move more damage onto the Damaging Abilities themselves. Move it off of Shield Charge.



2. Tank Gear
I like the idea of wearing tank gear and doing damage with it. But this creates situations where we need to compete for the same gear the tank does. Most guilds favor their tanks when it comes to gearing strategies and while you could argue Active Mitigation has made gear a bit less relevant, there just simply isn't a guild that's going to risk wipes during progression because the tanks didn't have enough gear. Gladiators would strongly benefit from being able to compete with Arms/Fury for items.

Suggestions:

  • Lower Bonus Armor's damage benefit. Let us get our damage from the other secondaries so we can go in for Crit/Haste cloaks and whatnot.
  • Allow Gladiators to wield either 1 or 2handed weapons. This means we can go in for weapons and also have the option to switch to Arms/Fury if we preferred it for a fight. Plus, it would be pretty sweet to use a 2handed spear with a shield. 


3. Utility
Mocking Banner is useful in a few situations. Rallying Cry is used every pull. We've been sat because a raid needed another RC for one of the rough damage phases.

Suggestions:

  • A Melee group specific Raid Defensive. Like AMZ or PW:B. Call it Shield Wall, make it a real shield wall. I've love to see a gladiator blow a defensive during Breath on Kromog and see all the melee huddle into a blade barrier or something. It could be like deterrence but for the melee group.
  • Execute. This phase should be all about execute, just like Arms and Fury. I don't want to be sat because the 20% burn is the most important part. Right now it's not much of a damage increase to even execute sub 20%, AFTER the buffs.

That's it. I want the spec to cause less frustration with a raid group by just using normal dps gear/weapons, less reliance on tank equipment, and better scaling and a defensive CD.


- Cyclonus

Monday, October 6, 2014

Gladiator Optimization : Stat Priorities and Rotation * Updated Jan 20,2015*

Hello Gladiators!

Now that we are getting closer to the end of Beta, and actual release of the new stance, I'm happy to provide some of the basics that should hopefully be our bread and butter when we ding 100 and equip our shield again. Blizzard has addressed quite a few of the concerns I've had for Gladstance and it is definitely nice to be heard. They've buffed Execute, given PVP Gear Bonus Armor and delivered on a very fun spec to play.

This is just basic information I've collected through use of Simcraft and actual play in Beta, and it's very possible that changes in tuning might skewer these steps. Be warned that I may be editing this post :)

Stat Priority and Weights

With the 6.0.3 Changes. I've updated the scale factors. It still holds true that you need a bit of haste to get that extra GCDs inside Shield Charges. This factors in that you have the 5% haste buff as well. But going forward into Heroic and Mythic gear the values change a bit. I've detailed this below.

The basic stat priority is when gearing up to raid Highmaul :
250 Haste > STR > Bonus Armor > Haste to 700 > Crit > Haste  after 700 > Multistrike > Versatility > Mastery >

Here are the new stat weights:


630 ilvl
WDPS250
Haste
STRBonus Arm/AP700
Haste
Crit700
Haste+
MultistrikeVersatilityMastery
1.431.20.95.90.44.42.41.36.32.30

665 ilvl
WDPS250
Haste
STRBonus Arm/AP700
Haste
Crit700
Haste+
MultistrikeVersatilityMastery
1.321.20.95.90.60.53.49.48.41.38

695 ilvl
WDPS250
Haste
STRBonus Arm/AP700
Haste
Crit700
Haste+
MultistrikeVersatilityMastery
1.261.20.95.90.62.62.58.55.48.45


Importable for Ask Mr Robot(edit depending on ilvl):

If you can Reach 7% Haste:
MainHandDps               1.32
Strength                  1.00
AttackPower               0.94
BonusArmor                0.94
Haste          < 7%    0.60
CriticalStrike            0.53
Haste          7% +    0.49
Multistrike               0.48
Versatility               0.41
Mastery                   0.38



What this means for us when we hit 100 is the following:
1. Use the Draenic Armor Potion, this is because you get a lot more stat then you would with a strength potion.
2. Use Crit enchants on cloak/neck/rings. This is assuming you made that 700 haste breakpoint with your gear.
3. Get Bonus Armor gear on your Neck, Rings, Cloak and Trinkets, otherwise use the stat priority for the rest of your gear.
4. Mark of the Thunderlord is your best bet for DPS. The Mark of Blackrock looks like it could be competitive, but you don't want to be trying to drop to 50% hp to set it off.


Talents

Level 15 : Juggernaut / Double Time / Warbringer

This is definitely just your preference. I like the mobility of Double Time so I usually choose that.

Level 30 : Enraged Regen / Second Wind / Impending Victory

Impending is a DPS loss, Second Wind isn't as powerful as it used to be, and Enraged seems to be the best with my own testing thus far. I'd still go with Second Wind if I was soloing old content or fights where I was low on health for long periods.

Level 45: Heavy Repercussions / Sudden Death / Unyielding Strikes

US is currently going to net you the most dps. You should try out heavy repercussions, sudden death and unyielding strikes to choose here. They greatly affect how the rotation feels and if I had to choose, I would do the following:

HR/SD for PVP where burst is needed.
Otherwise, US with the Cleave Glyph.

Level 60 : Storm Bolt / Shockwave / Dragon Roar

The DPS Difference is enough that I would recommend Dragon Roar. Especially if using Bloodbath below.

Level 75 : Mass Spell Reflection / Safeguard / Vigilance

I've used MSR all through levelling and dungeons, it's been awesome. But in raids I'd go with safeguard. It's hard to top the 20% damage reduction all the time on your tanks/comrades.

Level 90 : Avatar / Bloodbath / Bladestorm

Bloodbath unless you have waves of 3+ adds every minute. Avatar if you overgear the fight so bad you won't see a second CD needed or the raid needed some intense dps burn every 3mins.

Level 100 : GLADIATOR STANCE!!!!!

Rotation

The Glad rotation will primarily be the similar to the one Protection Warriors have been using all through 5.4. However with the addition of shield charge, it is better to pool rage until you are within a Shield Charge.

Unyielding Strikes Rotation:
Devastate if under 6 stacks of US and US is about to Fall Off > Bloodbath + Shield Slam + Shield Charge > Revenge > Dragon Roar > Devastate

Heavy Repercussions Rotation:
Bloodbath + Shield Slam + Shield Charge > Revenge > Dragon Roar > Devastate

Sudden Death Rotation:
SD Execute > Bloodbath + Shield Slam + Shield Charge > Revenge > Dragon Roar > Devastate

Optional Execute Rotation:
Simply Execute (Sub 20%) before Devastate at the end of each rotation. Adding in Execute is optional and I cover reasons for and against in another post HERE.
Example:
Bloodbath + Shield Slam + Shield Charge > Revenge > Dragon Roar > Execute (Sub 20%) Devastate

For All Rotations Use Heroic Strike to prevent capping rage, or when you get Ultimatum Proc's. Unyielding Strikes users will be using Heroic Strike a lot. Be sure to dump your rage during Shield Charge using Heroic Strike.

Note: Remember that you can hit Shield Charge and Slam at the same time, and should. You can delay a Shield Charge for 1 Second to allow for an extra Slam inside the charge, but should NEVER Delay Shield Slam.

The Perfect Pull

Charge
Bloodbath+Berserker Rage+Shield Charge+Shield Slam
Heroic Strike + Revenge
Heroic Strike + Dragon Roar
Heroic Strike + Devastate
Shield Slam


Also one side tidbit I found funny with some other Warriors on Twitter was that because some races perform pretty visual jumps, twirls, flips etc on heroic strikes you might be able to look fairly hilarious playing as glad :)


- Cyc out :)